Tonight, I was reminded about the movie Scavenger Hunt (available free on YouTube), which was an all-star madcap comedy similar in concept to It’s a Mad, Mad, Mad, Mad World, in that it’s sort of a winner-take-all rush to win a life-changing prize (in this case, a two-hundred-million-dollar inheritance), with a whole lot of real talent of the day involved in the lunacy. At the time, it was playing about four to eight times a day on one of the premium cable channels–there wasn’t a whole lot of content yet, so anything that was available at the time aired a lot. It was one of the few movies my sister and I could watch together and both enjoy because it was very funny, family-friendly, and low on violence, which was something our family appreciated. Being a product of the seventies, there was plenty of stereotype humor, but it was really harmless with it, and there were people of all nationalities, races, and body types acting badly in pursuit of the money.
That said, it kind of spoke to my internal core inspiration to be a game designer, with it’s core messages of “playing to win” and the positive message that success comes from playing cooperatively with others, and acting as a team. This movie is one of the reasons why many of my games contain elements that support both cooperative and competitive game play to some degree. It also speaks to why I’m enjoying participation in SFI, scoring points to gain success while helping my team do the same thing, and why I’ve designed a game for Emergence: Earth to go with their Indiegogo campaign and their website. We’re all here to work together and have fun doing it. I wish more people had a passion for exactly this.